Competitions For Your Club
The USGA, a proponent of promoting
competitive fun play, offers information and hints for clubs
interested in hosting their own events. From individual events
to team competitions to season championships, the Association
covers a myriad of ways clubs can sponsor competition.Printable Version (1mb
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Just as a steady diet of meat and potatoes loses its
appeal over time, an endless routine of stroke-play rounds can
dull a player's sense of competition and enjoyment. While
the Rules of Golf cannot be applied to some of these games,
especially when match play and stroke play are contested
simultaneously, they can provide a diversion from a schedule of
club championships and interclub and intraclub team matches.
(For more standard forms of play and their recommended handicap
allowances, please see Rules 29-32 and Appendix I in the Rules
of Golf book or the USGA Handicap System Manual).Early-Season Events
Get-Acquainted Tournament
Excellent for early in the season and for
groups where new members are being introduced. Each player
selects a partner with whom he has never played.
Four-ball stroke-play (better ball of partners)
scoring; gross and net prizes may be awarded. (Men - 90% of
Course Handicap; Women - 95% of Course Handicap)
Note: It is recommended that Committees
consider it a condition of four-ball stroke-play competitions
that the Course Handicaps of the members of a side may not differ
by more than eight strokes. A side with a large difference
between Course Handicaps has an advantage over a side with a
small Course Handicap difference. If a difference of more than
eight strokes cannot be avoided, it is suggested that an
additional 10 percent reduction be applied to the Course
Handicaps of the members of each side with a Course Handicap
difference exceeding eight strokes.
Field Day
Useful for promoting interest in the club among
prospective members. Each member invites three guests for the
day, usually including dinner. Either best-ball-of-four (Men -
80% of Course Handicap; Women - 90% of Course Handicap) or two
best-balls-of-four (Men - 90% of Course Handicap; Women - 95% of
Course Handicap), stroke-play scoring; or individual scoring
(full Course Handicaps) with separate prizes for best guest
scores.
Individual Events
Nassau Tournament
Handicap stroke play event where handicap
strokes are taken hole by hole as they fall on the score card and
prizes are awarded for the best front nine, the best back nine
and the best 18 holes. The advantage is that a player making a
poor start, or tiring at the finish, may still win a prize for
his play on the other nine.
Drop-Out Tournament
A variation on competing against par on a
match-play basis. Each player is allowed his full Course
Handicap, with strokes taken as designated on the score card.
(For these games, it is helpful if the handicap strokes are
indicated on the score card before the round.) The player then
plays "against" par, remaining in the contest only
until he loses a hole to par. The winner is the player going
farthest around the course.
A variation of this game has each player in a
"match" against par, the winner being the player most
"up" on par, as if he had played a match-play
competition (the winner may "beat" the course 4 and 3,
for example). Both formats may be used for individuals or
teams.
Flag Tournament
Each player is given a small flag, with his
name on the flagstick. Using full Course Handicap, each player
continues until he has used the number of strokes equaling par
plus his Course Handicap. For example, a player with a Course
Handicap of 14 playing a par-72 course would be allowed 86
strokes. When he has used his allotment of strokes, he plants his
flag beside his ball. Prizes can be awarded to the players who
plant their flags farthest around the course - playing extra
holes beyond the 18th, if necessary - or to every player who
holes out at the 18th green within his allotted number of
strokes.
Kickers' Tournament
Good when accurate handicap information for a
large percentage of players is not available. The Committee draws
a number, advising players that the number is, for example,
between 60 and 70. Players select their own "handicaps"
without knowing the number drawn. The player whose "net
score" equals, or is closest to, the number drawn, is the
winner.
Throw-Out Tournament
Before returning their score cards, players are
allowed to cross out a designated number of worst holes (for
example, three holes). Course Handicaps usually are reduced in
proportion to the number of holes rejected. The winner has the
lowest score for the remaining holes.
Blind-Holes Tournament
Rewards steady play - and those with a little
luck. After all players have left the first tee, a blind draw
determines which nine holes of the 18 played will count toward
everyone's total score - the other holes will be crossed out
- so the players have no knowledge of which holes will count
until they complete their rounds. One-half of Course Handicaps
usually are used to compile net totals.
Most 3s, 4s and 5s
Players use full Course Handicap, taking
strokes as designated on the score card. Prizes are awarded to
the players scoring the most 3s, 4s and 5s.
Fewest Putts
Only strokes taken once the ball is on the
putting green are counted. The winner is the player using the
fewest number of "putts" for the round. No Course
Handicaps used.
Syndicate Tournament
The field is divided into classes according to
Course Handicaps: Class A may be players with handicaps of 7 and
under; Class B, 8 to 15; Class C, 16 to 24, etc. (The Committee
should determine these classes or use already-established
handicap classes.) The player who makes the lowest score in his
class on a hole wins a syndicate. Syndicates may be cumulative;
in the event that one or more holes are tied, those syndicates go
to the player next winning a hole. Each player pays an entry fee
of one golf ball; the total balls in each class are divided by 18
to determine the value of a single syndicate, and each
player's prize is determined by the number of syndicates he
has won.
String Tournament
Each player or team is given a length of
string, instead of handicap strokes. The string is measured out
to allow one foot for each handicap stroke. The player (or team)
may move his ball by hand to a more favorable spot at any time,
at any place on the course (including on the putting green and
into the hole), measuring with the string the distance the ball
was moved and then cutting off the equivalent length of string.
When the string is used up, the player (or team) is on his
own.
Eclectic (Selected Score)
Each player plays 36 holes. From his two score
cards, he selects his better score on each hole. The winner is
the player with the lowest total score for the selected 18 holes.
If net prizes are awarded, full Course Handicaps usually are
used. This event may be completed in a day or extended over a
weekend.
No Alibi Tournament
Instead of deducting handicap strokes where
they are designated on the score card, each player is allowed to
replay during the round the number of shots equal to
three-quarters of his Course Handicap. A stroke replayed must be
used even if it is worse than the original, and cannot be
replayed a second time. The converse format (Replay Tournament)
is also entertaining: each player has an opponent who can recall
a given number of a player's best shots and ask that they be
replayed.
Consolation Tournament
This event is held at the end of the season
using any desired format. The only players eligible to compete,
however, are those who did not win a tournament prize during the
season. If desired, prizes may be given to every competitor.
Shoot-Out
Determine the number of holes involved, then
assemble a group of players that is one higher (nine holes, 10
players; 18 holes, 19 players). Everyone plays the first hole, as
a group, with the player making the highest score eliminated.
Ties for the highest score are broken by
"closest-to-the-hole" contests from around the putting
green, including chip shots, pitch shots and bunker shots. Play
continues on subsequent holes until only a survivor remains. If
handicaps are used, strokes are taken as designated on the score
card. Use percentages of Course Handicaps equal to the number of
holes played.
Chicago System
Each player is given a point-quota, based on
his Course Handicap. Points are scored: bogey-1; par-2; birdie-4;
eagle-8. The player whose point total for 18 holes most exceeds
his point-quota (or comes closest to it if no one exceeds it),
wins. Find your point-quota opposite your Course Handicap in the
table below.
Crse.
Hcp. | Qta. | Crse.
Hcp. | Qta. | Crse.
Hcp. | Qta. | Crse.
Hcp. | Qta. | Crse.
Hcp. | Qta. | Crse.
Hcp. | Qta. |
| 1 | 38 | 7 | 32 | 13 | 26 | 19 | 20 | 25 | 14 | 31 | 8 |
| 2 | 37 | 8 | 31 | 14 | 25 | 20 | 19 | 26 | 13 | 32 | 7 |
| 3 | 36 | 9 | 30 | 15 | 24 | 21 | 18 | 27 | 12 | 33 | 6 |
| 4 | 35 | 10 | 29 | 16 | 23 | 22 | 17 | 28 | 11 | 34 | 5 |
| 5 | 34 | 11 | 28 | 17 | 22 | 23 | 16 | 29 | 10 | 35 | 4 |
| 6 | 33 | 12 | 27 | 18 | 21 | 24 | 15 | 30 | 9 | 36 | 3 |
Nutshell Championship
Sometimes called a "Miniature
Championship" since it squeezes a single-elimination
tournament into 36 holes. A nine-hole stroke-play qualifying
round is held early in the morning. Qualifiers are divided into
flights of eight, with the match-play draw based on qualifying
scores as follows: 1 vs. 8; 4 vs. 5; 2 vs. 7; 3 vs. 6. All
matches are then nine holes, first round before lunch, last two
rounds in the afternoon.
Approach and Putting Contest
Each contestant approaches and holes out three
balls from 25, 50 and 100 yards off the putting green. Each ball
should be played from a different direction. The winner is the
one holing out all three balls in the fewest number of
strokes.
Cross-Country
The course is not played in its usual order,
instead tournament directions supplied to each player read
something like this:
1st Hole: From 1st tee to 3rd green;
2nd Hole: From 4th tee to 10th green;
3rd Hole: From 11th tee to 7th green; etc.
The teeing ground for each hole should be near
the putting green of the hole last played, to avoid long walks
from green to tee. This type of event is often played once the
season has ended.
Team Events
Scratch and Scramble Tournament
Play is four-ball stroke play. On each hole,
partners' scores are added and divided by two to obtain the
team's score. Play is more interesting if players with high
and low handicaps are paired together. The handicap of each team
is determined by taking a percentage of each partners' Course
Handicap (Men - 90%; Women - 95%), adding them together and
dividing by two.
Dot Tournament
Players are teamed as in four-ball match play.
Each team is credited on each hole with one dot (a) for the
longest drive in the fairway, (b) for hitting the first ball onto
the putting green, (c) for having the closest ball to the hole on
the approach shot, (d) for one-putting and (e) for the lowest
score on the hole. The team having the most dots at the end of
the 18 holes wins an appropriate token, usually in golf balls
from the team with which it is paired.
Foursomes
This a a standard Sunday afternoon feature at
many clubs, and can be played in three ways. The "official
way" is for the partners to alternate driving from each tee
and then to play alternate shots until the ball is holed (Rule
29). (If handicaps are used, allow 50% of the partners'
combined Course Handicaps). The game is perhaps more enjoyable
for average golfers if both partners drive from each tee and
select which ball to play thereafter. (If this format is used,
allow 40% of the partners' combined Course Handicaps.) A
third method was introduced by Mr. and Mrs. Richard Chapman with
interesting results. The partners both drive from each tee, and
then each plays a second shot with the other's ball. After
the second shots, a choice is made regarding the ball with which
the hole will be completed, alternate shots being continued until
the ball is holed. (The player with the lower Course Handicap is
allowed 60% of their Course Handicap. The player with the higher
Course Handicap is allowed 40%)
Blind Partners
This is an 18-hole stroke play event using a
percentage of Course Handicaps (Men - 90% of Course Handicap;
Women - 95% of Course Handicap). Players may play with anyone of
their choice. But partners are not drawn until the last group has
teed off, so a player does not know his partner until he has
finished. The winner is the team with the lowest better-ball
score.
Scramble
Each team consists of four players. On each
hole, each team member drives and the best drive is selected by
the team captain. Each team member then plays a second shot from
the spot where the selected drive lay and the best second shot is
selected. This process is repeated until the hole is completed.
There are variations on this event and often times certain
restrictions imposed (i.e., each team members' drive must be
used at least 3 times). For handicap purposes, it is fairest if
each team consists of an A, B, C & D player (based on
established handicap classes). The following percentages of
Course Handicaps are used: A- 20%; B- 15%; C - 10%; D - 5%. If
teams consist of just two players, the following percentages of
Course Handicaps are used: A- 35%; B - 15%.
Season Events
Ringer Tournament
A player builds his eighteen-hole total over
the season by posting his lowest score on each hole. Scoring is
on a gross basis.
Round Robin Tournament
Each entrant plays a handicap match against
every other entrant during the season; allowing the full
difference between Course Handicaps in each match. A time limit
usually is set for completion of each round; a player who cannot
meet an opponent within the time limit forfeits the match, but
may continue in the tournament. The winner is the player winning
the most matches. (This season-long tournament could also be
conducted in a team format at four-ball match play.)
Ladder Tournament
The names of all players are listed in order,
according to either Course Handicaps or Handicap Indexes, at the
start of the season. (Those players with the same Course Handicap
are listed according to their Handicap Indexes. Players with the
same Handicap Index are listed by the totals of their handicap
differentials). A player may challenge any one of the three
players immediately above to an 18-hole match. If the challenger
wins, the players exchange places. If the challenger loses, that
player may not challenge again until defending his own position
against a challenger from below. Play is usually without
handicaps.
Goat Tournament
Each member of the club is given an inexpensive
token in the form of a goat, with his name on the reverse side.
Any player may then challenge another to a handicap match, the
winner to get the loser's "goat." After a player
has lost his "goat," he may continue to challenge in an
attempt to get another player's "goat." However, if
he should lose and not have a "goat" with which to pay,
he must purchase a "kid" for a nominal amount from the
golf professional and give up the "kid." The
"kid" is convertible into merchandise in the golf
professional's shop. Only players with "goats" in
their possession may be challenged, and players usually are not
required to accept a challenge more often than once a week.
Records of "goat" play and the current location of each
"goat" usually are posted so that a player may know who
has his "goat" and who has the most "goats."
The winner is the player holding the most "goats" at
the end of the season.
Pro vs. Members
The golf professional agrees to play a handicap
match against each member as he is challenged, making a nominal
charge for each round. The professional plays at scratch. The
member making the best showing in his match receives a prize from
the golf professional at the end of the season.